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dc.contributor.authorSilva-Vásquez, Pedro Omar
dc.contributor.authorRosales-Morales, Viviana Yarel
dc.contributor.authorBenítez-Guerrero, Edgard
dc.contributor.authorAlor-Hernández, Giner
dc.contributor.authorMezura-Godoy, Carmen
dc.contributor.authorMontané-Jiménez, Luis Gerardo
dc.date.accessioned2023-08-13T01:48:23Z
dc.date.available2023-08-13T01:48:23Z
dc.date.issued2023-04-20
dc.identifier.issn2076-3417
dc.identifier.otherhttps://doi.org/10.3390/app13085158
dc.identifier.urihttp://repositorios.orizaba.tecnm.mx:8080/xmlui/handle/123456789/759
dc.descriptionSerious games (SG), (video games with an educational purpose), provide teachers with tools to strengthen their students’ knowledge. Developing a SG requires knowledge, time, and effort. As a result, specialized tools to aid in the development process are needed. This work presents a model for the development of SG in the platformer genre. A tool implementing the model is introduced as a proof of concept. A SG was generated using this tool, which in turn was evaluated in terms of gameplay, mechanics, story, and usability. The evaluation results show that the SG has the minimum elements requested by an audience of students, who were expecting a game with both entertaining and educational value. Furthermore, the results are satisfactory in three out of four areas, showing that there are opportunities for improvement regarding the game’s story. Our work intends to improve the development times of new SG, as well as to make them easier to develop by both software engineers and teachers who wish to implement them in their classrooms.es
dc.description.abstractSerious games (SG), (video games with an educational purpose), provide teachers with tools to strengthen their students’ knowledge. Developing a SG requires knowledge, time, and effort. As a result, specialized tools to aid in the development process are needed. This work presents a model for the development of SG in the platformer genre. A tool implementing the model is introduced as a proof of concept. A SG was generated using this tool, which in turn was evaluated in terms of gameplay, mechanics, story, and usability. The evaluation results show that the SG has the minimum elements requested by an audience of students, who were expecting a game with both entertaining and educational value. Furthermore, the results are satisfactory in three out of four areas, showing that there are opportunities for improvement regarding the game’s story. Our work intends to improve the development times of new SG, as well as to make them easier to develop by both software engineers and teachers who wish to implement them in their classrooms.es
dc.description.sponsorshipCONACYTes
dc.language.isoen_USes
dc.publisherMDPIes
dc.relation.ispartofseriesApplied Sciences;
dc.subjectsemi-automatic code generationes
dc.subjectserious gameses
dc.subjectmodel-driven game developmentes
dc.titleModel for Semi-Automatic Serious Games Generationes
dc.typeArticlees


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