Model for Semi-Automatic Serious Games Generation
Fecha
2023-04-20Autor
Silva-Vásquez, Pedro Omar
Rosales-Morales, Viviana Yarel
Benítez-Guerrero, Edgard
Alor-Hernández, Giner
Mezura-Godoy, Carmen
Montané-Jiménez, Luis Gerardo
Metadatos
Mostrar el registro completo del ítemResumen
Serious games (SG), (video games with an educational purpose), provide teachers with tools to strengthen their students’ knowledge. Developing a SG requires knowledge, time, and effort. As a result, specialized tools to aid in the development process are needed. This work presents a model for the development of SG in the platformer genre. A tool implementing the model is
introduced as a proof of concept. A SG was generated using this tool, which in turn was evaluated in terms of gameplay, mechanics, story, and usability. The evaluation results show that the SG has the minimum elements requested by an audience of students, who were expecting a game with both entertaining and educational value. Furthermore, the results are satisfactory in three out of four areas, showing that there are opportunities for improvement regarding the game’s story. Our work intends
to improve the development times of new SG, as well as to make them easier to develop by both software engineers and teachers who wish to implement them in their classrooms.
Temas
semi-automatic code generationserious games
model-driven game development
Tipo
ArticleColecciones
- Artículos (DCI) [72]